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The Quest Pro’s face and eye-tracking goes further than that too though, because as well as to creating avatars look more lifelike,
it can be utilized in video games for stuff like movement capture or animating alien creatures utilizing your
own movements. During my first demo of the Quest
Professional in Horizon Workrooms, I had one other representative from Meta displaying various options,
and one among the first things I noticed was that with the ability
to read facial expressions and correct head and eye movements simply made conversation really feel much more natural.
But extra importantly, the exterior cameras help what Meta calls
scene understanding, which is part of the company’s presence platform.
Scene understanding allows the Quest Pro’s exterior sensors to detect objects in the true world like partitions, desks, tables, and many others.
While it might sound easy, this has a big impact.
But instead of cramming a big power pack up entrance and making the
entire headset unbalanced, Meta used a curved cell
that’s built-in into the Quest Pro’s headband.
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